@article{oai:fukuyama-u.repo.nii.ac.jp:00008284, author = {石川, 洋}, journal = {福山大学工学部紀要}, month = {Dec}, note = {P(論文), This paper describes a design process for Origami (paper folding art) Simulation System based on UML (Unified Modeling Language). UML is one of Object-Oriented development methodologies and helps us specify, visualize, and document models of software systems, including their structure and design, in a way that meets all of these requirements. Origami is a traditional type of Japanese amusement in which we make various things by folding papers. There are some rules of basic manipulations, for example, folding, unfolding, making a crease, and so on. In this paper, we attempt to specify some of those rules using several diagrams in UML.}, pages = {233--238}, title = {UMLによる折り紙シミュレーションシステムの設計}, volume = {30}, year = {2006} }