@article{oai:fukuyama-u.repo.nii.ac.jp:00008178, author = {小野, 泰 and 多田, 直樹 and 島田, 和子}, journal = {福山大学工学部紀要}, month = {Dec}, note = {P(論文), According to the research in the past, the analysis of the atmosphere of an optical environments of the living room in the houses were experimented chiefly by a actual scene and a model of those. If an optical environment will be appropriately evaluated by experimenting on atmosphere by the CG simulation, the restrictions of the subjects and the places at the experiment will be reduced , and we become to able to analyze the atmosphere of an optical environment of the living room under the various variables. So, we simulated the model of an actual space of the past research by CG, and evaluated by adjectives the atmosphere of those illumination scenes. By comparing the structure of the meaning space between the actual space and CG, we can confirm the effectiveness of CG simulation. Next, we simulated the atmosphere of the living room under the following conditions. (way of lighting: illuminates directly, illuminates indirectly, and illuminates partially, kind of light :white heat light and fluorescent lamp). And we analyzed the relation between the three behaviors (Chat, Relaxation, and Entertain). As a result of the analysis of two experiments, an optical environment of the reality can be reproduced by the CG simulation including the physical intensity of the brightness of illumination. Moreover, it was elucidated that those two atmospheres had an almost equal semantic structure by the analysis by the SD method.}, pages = {127--132}, title = {住宅の居間における照明の心理的効果に関する研究 その2 : CGシミュレーションによる雰囲気の実験の検討}, volume = {28}, year = {2004} }